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Subj: Scarlet Witch #3 - A Green And Pleasant Land. Posted: Fri Feb 05, 2016 at 08:45:11 am EST (Viewed 503 times) | |||
![]() With all the hallmarks of being seen and accepted a limited series rather than an ongoing Marvel Comics do little to dissuade such a view, as in these now three issues we are served three seperate, and distinctly different, artistic visions of what the Scarlet Witch as a book is intended to be. Perhaps though given the series sees Wanda Maximoff setting off on a global tour to track down wild magic the idea is to link artists to the settings in question? The suggestion carries some weight,as with this issue UK based artist steve Dillon brings his own clean lines to realise Wanda's arrival in Ireland, a task he is more than able to rise to. And full credit to James Robinson as while the cruel Emerald Warlock has one foot firmly in caricature, his depiction of Ireland in the 21st century is determined to be at least semi-convincing. Being British born Robinson's knowledge and awareness of the real Ireland gives him an obvious advantage over American writers who's only frame of reference tends to be the cliche's and sterotypical tropes that the entertainment media use to realise the fair land, something Robinson winks at in his own script as Wanda is surprised to find a thoroughly modern airport upon her arrival and not the presumed land of merry drunks, sheep, and old ladies in shawls... the unspoken irony of this thinking of course is that Wanda herself comes from just such a world of sterotypical gypsies, all horsedrawn caravans, frocks, with violining and dancing by the fires, but the irony of it all goes unmentioned. A Witch visiting Ireland. Appropriate. Wanda is here to investigate the latest thread of her search for the cause of a taint affecting magic in the world, and Ireland has very noticably suddenly taken ill. A crashing economy coupled with an unknown contagion that is killing the greenery and general livestock. This inspection of the resultant affection gives Steve Dillon the opportunity to show off his splendid ability to conjure a majestic panoramic shot of the lands ailing green fields, a picture postcard view of Ireland's hills complete with ancient gnarled tree and farmhouse in the distance. For an artist who is surely aware of what Ireland really looks like Dillon's choices in architecture are still rooted in the traditional olde worlde, all drystone cottages and detached two floor houses. But this is largely the result of Robinson's script directions leaving little room for the prevailant reality. Dillon counterbalances this though by showing a convincing modern surrounding street of street-lighting and parked cars. As Wanda arrives at a small Public House she believes is central to the problem Dillon's aptitude for detail delivers a fine shot of the exterior and street the house is set in and we can see something of a real world here as the road dissapears around a corner with more small houses in the distance. With its lighting and starry sky adding to the effect Dillon ensures we are still very much in a real world and not some american fantasy ideal. Engaging with the landlord of the House a bemused set of drinkers look on at this red dressed exotic woman who rambles on about magic and curses, it does make one pause to consider how Wanda's accent might be interpreted in this context, not fully American she likely does still have a detectable european twang to her voice, this aspect is not something I can personally recall being commented on in her appearances that I have read, but it is interesting to ponder in this context. At its heart Scarlet Witch #3 is a fair, but rather disposable installment of the series. Wanda is here purely on buisiness to inspect and see if she can lift the fatigue from Ireland that she senses is Mystically sourced and connected to events played out on this land centuries ago. Events concerning a warrior woman who fell in battle on the site of this Public House that is tellingly titled The Fallen Woman. All of this is a very straitforward plot, which Wanda goes on to resolve with a quick exorcism again well rendered by Dillon. Robinson's plot is marking time at this point, we the reader know enough to see what Wanda is only now piecing together, and this does leave the story feeling rather slow at this point as we know from the books opening pages that the Emerald Warlock is the one who is manipulating events and Wanda is reacting purely to the effects of these unknown actions. After two issues of Wanda resolving the results of his unkown plan it does feel stale and repetitive at this point, so with an ending that sees Wanda walk off the page and onto the Witch's Road it is to be hoped the story starts progressing in a more meaningful manner. As while perfectly inoffensive as a read this issue does feel rather flat and slim compared to last time... ![]() | |||
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