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Post By
Bucky

In Reply To
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Subj: Re: Math
Posted: Fri Jan 05, 2007 at 07:56:39 am EST
Reply Subj: Re: Math
Posted: Fri Jan 05, 2007 at 07:18:39 am EST

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> Positive times negative equals negative. Rescuing villains is negative.
> Just sayin'. \:\)

Only if villains are an unalterable non-positive variable. If saving a villain leads them to cease being a villain and becoming a civilian (Moving to a zero value) or actively becoming a hero through redemption (moving to a positive value) then the outcome value moves from negative to either null or positive.

> > Positive times negative equals negative. Rescuing villains is negative.
> > Just sayin'. \:\)
>
> Only if villains are an unalterable non-positive variable. If saving a villain leads them to cease being a villain and becoming a civilian (Moving to a zero value) or actively becoming a hero through redemption (moving to a positive value) then the outcome value moves from negative to either null or positive.


But killing the villain is equally positive, much quicker, and more certain. \:\)

It's the certainty factor that gives killing the edge.

I don't know enough math to say how, but I'm sure your conditionals can be expressed algebraically. Those conditionals don't exist on the "kill the villain" side of the equation.


Bucky



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