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Post By
Mat?h?

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Subj: Re: Math
Posted: Fri Jan 05, 2007 at 01:29:20 pm EST
Reply Subj: Re: Math
Posted: Fri Jan 05, 2007 at 07:18:39 am EST

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> Positive times negative equals negative. Rescuing villains is negative.
> Just sayin'. \:\)

Only if villains are an unalterable non-positive variable. If saving a villain leads them to cease being a villain and becoming a civilian (Moving to a zero value) or actively becoming a hero through redemption (moving to a positive value) then the outcome value moves from negative to either null or positive.

> > Positive times negative equals negative. Rescuing villains is negative.
> > Just sayin'. \:\)
>
> Only if villains are an unalterable non-positive variable. If saving a villain leads them to cease being a villain and becoming a civilian (Moving to a zero value) or actively becoming a hero through redemption (moving to a positive value) then the outcome value moves from negative to either null or positive.

But what about cases where villians are completely irredeemable? The Joker isn't going to reform. Neither would Carnage or the Green Goblin or Red Skull or any number of extreme sociopaths. And then there are villians who aren't human and literally aren't capable of good, like Mephisto or Ultron. Your argument works for characters like Dr. Doom who have redeeming qualities and genuinely believe what they're doing is right, but it doesn't work for everyone.


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