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Post By
bd2999

In Reply To
Finster

Subj: Re: SI #3 - Why does the action in fighting not tell a story anymore? [SPOILERS]
Posted: Sun Jun 08, 2008 at 02:54:29 am EDT
Reply Subj: Re: SI #3 - Why does the action in fighting not tell a story anymore? [SPOILERS]
Posted: Sat Jun 07, 2008 at 10:22:31 am EDT

Previous Post

What an excellent topic! I completely agree and this has been happening more and more over the years. The new generation of pencilers don't seem to have the ability (or choose not to) depict "story telling" the way this medium really needs. There are two reasons for this from what I can tell:
First I think they are busy trying to be different with competition in the industry so high they feel forced to continue to push the envelope but I think in the end we the readers get the short end of the stick. There are some illustrators I see that have actually made me stop buying titles because I'd sit there saying "my god this is horrible how can they print this?" or "this fight scene is basically a mess."
Second I think there is an effort by the publishers to pander to a new generation of consumers where fast paced cut scenes are expected, because anything that resembles linear story telling is regarded as old fashioned or a bore. Think of the new action sequences in film these days the edits are so close together that you can't even see what is happening. All of these people could learn a thing or two by rereading some Kirby, Ditko, Kane and Adams classics!





> What an excellent topic! I completely agree and this has been happening more and more over the years. The new generation of pencilers don't seem to have the ability (or choose not to) depict "story telling" the way this medium really needs. There are two reasons for this from what I can tell:
> First I think they are busy trying to be different with competition in the industry so high they feel forced to continue to push the envelope but I think in the end we the readers get the short end of the stick. There are some illustrators I see that have actually made me stop buying titles because I'd sit there saying "my god this is horrible how can they print this?" or "this fight scene is basically a mess."
> Second I think there is an effort by the publishers to pander to a new generation of consumers where fast paced cut scenes are expected, because anything that resembles linear story telling is regarded as old fashioned or a bore. Think of the new action sequences in film these days the edits are so close together that you can't even see what is happening. All of these people could learn a thing or two by rereading some Kirby, Ditko, Kane and Adams classics!

I agree with you. Fights have gotten really tough to follow and the points of them to start with are razor thin to a crazy point. Everyone likes a good scrap, but still the imagery has to be done well. Each image does not need to be a master work, just tell the story and make things progress. With a good story and discussion ahead of time this should not be an issue, in theory.
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