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Post By
Nitz the Bloody

In Reply To

Subj: Re: I respectfully disagree
Posted: Mon May 25, 2009 at 02:45:55 pm EDT (Viewed 156 times)
Reply Subj: I respectfully disagree
Posted: Sun May 24, 2009 at 06:37:58 pm EDT (Viewed 38 times)

If we're talking about morally uplifting art, then let's ask the question, why are we doing it in the context of superhero franchise comics? Certainly they're entertainment capable of a lot more intellectual merit than most would give them credit for, but not the category of art ( with some exceptions like Frank MIller's Daredevil work ).

If we're talking about fun, why put judgments of right and wrong on virtual worlds? Enjoying killing a Nazi in a WW2 shooter game, and enjoying killing a real human being, are two different things. What people find fun shouldn't be judged as long as it isn't a detriment to themselves or others.

If we're talking about the moral structure of the superhero genre...well, personally I find both traditional Silver Age superheroes and the modern stuff as celebrations of might making right, just that the modern stuff actually shows how unsavory using violence can be ( on either side ), whereas the traditional superhero is capable of just leaving it at knocking out the bad guy with a punch to the face, putting them in jail, and putting the flag back on top of the capital. Denying the existence of moral complexity is worse than wallowing in it, me thinks; to quote a great Jedi master, " Only a Sith deals in absolutes ".

    I understand where this is coming from, you are correct in part from your anthropological perspective. Nevertheless we human beings aren't just grab-bags of time-worn instinct. There are more constructive and refined modes of thought present within the realm of literature and philosophy. Something in us cannot deny the will to overcome adversity and the repulsion most of us feel when we witness evil and atrocity. Savagery has it's place as an historical precedent but to be fascinated with it to the point of exclusion is folly.

    Violent movies and video games proliferate because they appeal to the lowest common denominator. They are part of Jules Pfeifer's pop culture of "trash" that "depresses". Thus they have no redeeming value and are mass-marketed for pure profit.

    The question is: will Marvel be part of the solution or a part of the problem? So far most of what we're getting is unenlightening trash that depresses, couched in mordant street slang. This will not change until the "powers that be" at Marvel are DIFFERENT powers that be!


      The anthropological theory behind fun is well-documented as a means of survival preparation; young and old animals of sufficient intelligence play games in a safe environment as a means of preparing for challenges in reality. This applies to fiction as well; is it any wonder why violent movies and video games continue to proliferate?


        Steve Rogers' resurrection followed by a total victory over Osborn and his thugs would make the heroes happier, it'd make the Marvel Universe safer...and in the end, it wouldn't be as fun. We didn't evolve to enjoy security...

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